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Entries in WoW (8)

Friday
Feb012013

Episode 48 - Nananea: The Skull Ninja

Nananea *is* The Skull Ninja. How cool is that?!!

Have we got a show for you this week, dear listeners! Nananea, AKA The Skull Ninja, joins us to talk all things gaming, including Orcs Must Die 2, beating your brother at Mario Brothers, and the joys and heartaches of playing an MMO.

 

FryedEgg as Backdraft & Nanaea as The Skull Ninja

 

 

If you don't follow Nananea on Twitter, you really should. Trust me. She is awesome.

 

Until next time, game on!

Regina & Rhonda

 

 

Episode 48 - Nananea: The Skull Ninja

Tuesday
Jan152013

To Guild or Not to Guild

Now, that is the question – for MMO players, at least!

Well, for some of us.  For many MMO players (and I would hazard to say, for most), a guild is pretty darned important - for raiding, fighting bosses, clearing high level instances…  Sure, there are PUGs (Pick Up Groups:  random players, often from a queue, who form a group solely because they are in the same place at the same time), but those often are uneven and unreliable.  At lower levels, guilds help a player level up their character, and assist with resources and knowledge.  At higher levels, guilds are invaluable in end game achievements, often working as a group on behalf of a member (or few) at a time, in order to eventually benefit the entire guild.

Then there’s the social aspect of guilds.  For most of us, the hours spent on the near side of our avatars are much more fun if shared with others that we know, and there’s something to be said of having a safe haven from the morass of interaction that is General Chat.  Add to that the social resources of guilds (dedicated chat, banks, guild halls, tabards, etc.), even using Ventrillo or other group voice programs, and it’s no wonder that strong guilds often cross over from solely ingame presences to fostering a full spectrum of “real world” friendships.

So why is it, that in all my years of gaming, I can count the number of guilds I have belonged to on one hand?  One in WoW, one in the pre-release days of Lord of the Rings Online (I’m not even sure of that one counts!), one in Dark Age of Camelot, one in NeoCron.  Oh, I’ve “belonged” to other guilds, but mainly as a placeholder, or only as a signature on a charter, or with the best of intentions but absolutely no follow through. 

I’ve spent a fair amount of time trying to figure out why I’m so shy of guilds, and I’ve boiled it down to two basic reasons.  The first is that I am NOT a multi-tasker; I have a hard time concentrating on even a few things at once.  So if I’m fighting in a game (or questing or farming, or pretty much anything), I really can’t follow guild chat; it’s either my avatar or the chat.   If the chat reflects something I’m doing, like going through a dungeon, then it’s no problem.  But otherwise, my gaming time feels hijacked by having to be socially polite and follow along with conversations that, while perhaps entertaining or informative, still pull me away from my avatar experience.  That was fine when I had hours upon hours to be online, but not with the limited time that I have now.

The second reason is due to my play style.  It’s hard to find a good guild when you’re not really into mastery concerns like the best gear or obtaining the most prestigious items and achievements.  When your main focus is experiencing the world and the lore by sliding into a role when you load your avatar, then it’s hard to be a participating (re: valuable) member in a guild where hours are spent organizing and executing a raid or a boss fight, or where members love to argue the merits of different builds or different skill trees ad infinitum, or operate as a cheering section for sharing loot gains or DPS levels or achievements.  All of those are very valid and valuable aspects of a good guild to many... just not for me.

It’s virtually impossible to find a good role-playing guild nowadays because today’s MMOs, even as RPGs, are not conducive to traditional role-playing:  an individual player cannot truly affect their environment (there’s a topic for another post or two!).  So any guild that claims to foster role-play tends to be either a vehicle for lots of personal drama, or tends to have a very well developed guild environment outside of the game, usually via a website with forums where members can interact with each other as characters and as players.  That takes a lot of focus, time and dedication (and a certain amount of financial input) outside of the game, so those guilds are few and far between.

I will say, though, that the few guilds I have been in have been exceptional experiences; many of the friends I met through those guilds have stayed in touch even years later, and some of the role-play that came out of those guilds and forums have been of the highest caliber.  What about you? What have your experiences with guilds been?  Do they mesh well with your play style?  Are they essential to your gaming experience, or just a fun sidebar?

~ Sharon

Friday
Jan112013

Episode 45 - Diamond Ponies, Rogues, & Being Hard Enough Core: Chatting with Chris Brady

Greetings Gamers! In this episode we chat with Chris Brady, one of the original interviewees from my dissertation research.

Regina rolled a mechro after talking to Chris - Meet Punky Killster

We have a great chat about all kinds of gaming and all kinds of gamers, including leading a raid in WoW and rocking out with the Mechromancer from Boderlands 2.

We also share listener responses to Sharon Browning's recent article about permanently leaving a game. If you didn't get a chance to read it, check it out here

As always, we love your feedback and including your comments on the show. Keep your comments coming!

Please remember Game on Girl is on Stitcher so you can stream our show to your mobile device or subscribe via iTunes or the RSS Feed.

Until next time, game on! 
Regina & Rhonda

 

 

Tuesday
Jan012013

Parting is Such Sweet Sorrow

Happy New Year, everyone!  I hope your 2013 is already off to a wonderful start!  I'm going to kick off the New Year with a question regarding gaming that I've struggled with for years.  Ok, so this isn’t the most pressing of inquiries when it comes to gaming, but it’s one that really bugs me:  am I the only one who has a really, really hard time leaving a game?

Maybe it’s just for MMOs, since they involve subscriptions in order to play the game.  I mean, if you play games like Halo or Portal or Mass Effect, once you’ve bought it you can continue playing as long as you want; it’s just the newest iterations that cause you to shell out the moola.  But with (most) MMOs, you have to pay monthly to continue to play; otherwise, your account is suspended and you can’t even enter the game.

But this thing happens when I play MMOS – even if I’ve gotten tired of them, even if I’ve played them to the point of utter boredom, even if I get frustrated enough to determine that I never want to be in that world again – I have a very, very hard time letting them go. 

So what it is that makes it so hard for me to leave a game, even one that means nothing anymore?  The simple answer would be that I don’t want to let go of the time invested, but I honestly don’t think it’s that.  I’ve done lots of things that have taken up much of my time and a lot of blood, sweat and tears, and I’ve walked away.  And it’s not that the story I’ve built with those characters is too precious to lose – the nice thing about RP’ed characters is that their stories will always live on.

Maybe it has to do with a sense of accomplishment.  Most things that I leave behind, I do so once work on them has finished, or when I have hit some kind of solid stopping point.  In MMOs, there aren’t that many places where you can draw a line and say, “I’m done, there’s nothing more to do”.  Sure, some of the best players can play the endgame out so that there’s precious little left, but I’m not one of those players.  And especially as an RP’er, the game can exist and be dynamic even without focusing on ingame accomplishments, so those tend to come more slowly than for a Mastery player, or any kind of power gamer.

So maybe it’s not the time vested or the characters crafted, but the sense of “I’m not done yet.”  Even if I’m not interested in going further, there’s still a feeling that I’m quitting before getting to the place I was supposed to get, be it an endgame or a particular level or badge of exploration of a world, or whatever.  I’m not convinced of this yet, but it makes the most sense so far.

What about you guys?  Do you feel comfortable just walking away from a game, and if so, when?  I’m especially interested in hearing from other MMO players, but any feedback from any type of gamer from any platform is welcome.  Am I the only one that can actually feel angst when leaving a game?

Thursday
Aug092012

Episode 14 - Fair Play: Respect Your Own House

We're mad and we're not going to take it anymore!

In this episode, Rhonda and I interview Mark and John about some not so savvy moves some of our favorite game publishers are making. Hear our critique of forced online play, DLC, and hardware issues in this vibrant discussion. Rhonda and I talk about the kickstarter console project that has everyone abuzz and over $8.5 million in start-up funds, Ouya. We also share your insights on this discussion from our Twitter and Facebook question: What is having the most negative impact on the gaming industry? 

Since I don't like having episodes that focus entirely on the negative, I am sharing some of the independent games we discuss during the show and have mentioned in previous episodes. One of my favorites is Dungeon Defenders from Trendy Entertainment. Also noteworthy is Terraria. But my all time favorite Xbox game is I MAED A GAM3 with ZOMB1ES!!!1 and if you have a dollar, I assure you hours of fun with your friends (and a great song to boot!) Check it out. It's produced by Ska Studios and you can bet I am going to check out their other offerings. 

As always, we'd love to hear what you think about these issues. Leave a comment here or Drop us a Tweet @game_on_girl.

Game on Girl is on Stitcher so you can stream our show to your mobile device or subscribe via iTunes or the RSS Feed.

Like us on Facebook to participate in our listener polls!

Until next time, Game On!

Regina and Rhonda