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Aug 30 - Sept 2

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Entries in video games (4)

Tuesday
Apr022013

Violence and the Video Game

Tiny Tina doesn't believe it. Why should you?Recently Regina tweeted about violent video games being a catalyst for the spree killings we have the misfortune of suffering from time to time in the United States. Let me clarify. She didn't say that violent video games cause this. She was actually stating that this is not the case. I agree. 

Some would argue that our society has become more prone to violence in recent years. Some would say that all you need to do is look at the news and you will see the proof. Often in the media they state or imply that a connection exists between playing violent games and actual violence. However, to date, as far as I can tell, there has not been definitive study proving one way or the other this is the case. I believe it's a facile argument used to boost ratings and as a tool for groups who have an anti-videogame stance. 

It comes down to numbers for me. According to the FBI's Uniform Crime Reports violence in the United States has actually been on the decline since the early 1990s. This is interesting to me because the decline in violence began at a period in video game history when the First Person Shooter genre had major hits with Wolfenstein 3D and Doom. In fact, the decline in violence has been continuous since that time and has managed to continue in the face of increasingly violent and visceral games. 

Think of it another way. There are literally millions of people in the U.S. that play violent video games. If violent video games were the cause of spree killings, there would probably be at least one every day. But this was not the case in 2012. There were four. I think everyone would agree that it was four too many, but to lay the entirety of blame at the door step of the video game industry is absurd. 

I would argue that the reason that violence seems so predominant is because here, in the U.S., we have our faces shoved in it by media outlets constantly. Sensationalistic media, that rather than just report the news, looks to put some sort of spin on it to boost ratings. Unfortunately, the typical U.S. citizen nowadays seems to eat it up. 

The simple fact is violence is a part of the human condition. A part that I don't believe is going to go away any time soon. Until we as a species find a way to evolve past it, it will continue to be so. No amount of pointing fingers will change that.

  

“Remember the Athenians.”

Thursday
Oct042012

Episode 31 - Building Community: Jessica Merizan

Very exciting episode this week! We have the honor of talking to Jessica Merizan, community manager at BioWare!

She met The Muppets!

She's worked on two of our favorite franchises: Mass Effect and Dragon Age! Listen to hear stories about working in the games industry, more stories from GeekGirlCon, and some great info about a certain BioWare game controversy. WARNING: There are spoilers. Be prepared. :)

Also, follow Jessica on Twitter! And check out Try this at Home with Crab Cat Industries on YouTube!

As always, we love your feedback. Leave a comment here or drop us a Tweet @game_on_girl.

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Until next time, game on!

Regina & Rhonda

 

 

Monday
Sep242012

Getting Into the Video Gaming Industry

One of the most practical and valuable panels I attended at DragonCon was in the Video Gaming Track called “Getting Into the Video Games Industry”. Those enduring souls that attended this on the last day of the Con were well rewarded.

The panel contained a range of disciplines in the video game industry.

Billy Bramer, Gameplay Programmer, Epic Games

Jim Brown, Designer, Epic Games

Chris Avellone, Chief Creative Officer, Obsidian Entertainment

Steve Jaros, Creative Director, Volition, Inc.

David Gaider, Lead Design Writer, Bioware

Preston Thorne, Tech Support Manager, Epic Games

Each shared how they got into the industry, including the mistakes they made, and gave their best advice for those wanting to apply. Below is a list of the highlights that were discussed. Some of them may seem completely obvious but, apparently needed some emphasis because these guys brought it up.

  • Don’t try to be something that you’re not in order to get into the industry. Find what you really love and what you can really do and find that position in the industry
  • Written job submissions should be simple. If they ask for a quest, submit a quest, not an entire game design. And put it in the context of the world the game the company makes.
  • You will get rejected. Be persistent but don’t be a stalker.
  • Practice the interview process. Yep, practice.
  • It’s o.k. to ask what to wear to the interview.
  • If you’re changing industries, show how your skills apply in the video game industry.
  • You will get rejected. Continually work on your skills and reapply.
  • Don’t be a jerk. The game industry is small; word gets around.
  • It’s fine to be passionate but also be a listener; you might learn something.
  • When you apply, follow directions. If you can’t follow directions in the application, how do they know you’ll follow directions on the job?
  • Use a recognizable, professional email address. Actual name is best.
  • With all the tools out there, open source and free engines online, it’s possible to do the job before you get the job. Make something to show what you can do.
  • There are many designers: writers, world builders, artists, scripting. When applying, take the time to read what the company is looking for. Apply for a specific position. Personalize it and make sure it fits the criteria they are looking for.
  • Be able to integrate with the other disciplines in the company; you’ll be a more valuable asset. Developers should know how to talk to Designers, QA Testers, etc
  • Listen to critiques, stick with it, and improve your skills.
  • Communication is key. Phone calls, emails, and submissions should all prove you are a good, efficient communicator.
  • Putting out a game is a group effort. You have to work well with others. Sounds obvious but you can’t be a snob, elitist, or easily offended.
Thursday
Sep132012

Episode 28 - Game Culture 101

This week, Rhonda and I take on the task of explaining the basics of Game Culture to the uninitiated.

What?! Noooooo!

We talk basic gaming terms and concepts that keep us returning to gaming game after game. Use this episode to explain to your non-gamer friends and family what and how and why you game. Let us know if we missed your favorite reason or motivation for gaming and we'll do a follow-up show with your feedback! 

Until next time, game on!
Regina and Rhonda