Sometime in 2012, my sister-in-law introduced my wife and I to a new card game. Now, we had never been all that into card-based games before, but she insisted that this one was awesome. She brought it over one night and my wife and I tried it out...and it turns out that she was right. This game was awesome, and I'd like to share that discovery with our Game on Girl readership in a series of articles discussing Alderac Entertainment Group's excellent Smash Up.
Smash Up is the brainchild of Paul Peterson, and utilizes three types of cards in the Core set: Minions, Actions, and Bases. Minions and Actions are the cards the player gets to utilize as they play, and Bases are the cards the player tries to win. The core game has 8 factions (with several expansions adding to the mix, but I'll discuss those in later posts). Each player gets to smash together two factions in order to win the game.
But first, let me break down each type of card in more detail:
MINIONS - Minions are essentially the soldiers in your army. They are the ones which get played on bases in order to score them. Minions have power rankings printed on each card; for example, the header image features three types of minions from three factions, and each has its own number of power. The higher the number, the stronger (and rarer in your deck) it is. Minions also have abilities that can be used when played, and these vary by faction. One minion is played per turn (unless you play a card that lets you play more than one!).
ACTIONS - Actions can also be played once per turn, barring cards that let you do more, and these are oftentimes cards that either boost your team's effectiveness or cripple an opponent's. These too vary by faction.
BASES - Base cards are shuffled and laid out on the table before play begins, and the goal of the game is to score these for Victory Points (VP). Each base has a breaking point, which the cumulative total of the minion cards played there must reach or exceed to score. Bases also have abilities that tend to favor the faction it is derived from. Bases have three tiers of VP that can be rewarded based on each player's total: first place typically gets the most VP, but there are exceptions. Three bases are in play for two players, with the addition of one base per extra player. (Personally, when we play with my sister-in-law, we keep it at three.)
So, the ultimate goal is to combine two factions together that will carry your team over the others, and earn VP scoring bases as effectively as possible. Once a player reaches or surpasses 15 VP, they are the winner!