Today, I'd like to resume discussing the remainder of Smash Up's original eight factions. As I said last time, the key to understanding Smash Up is considering what factions would work well together as a team, and I hope that this primer will help. Note that I am far from a tournament player (but I have put in several hours playing the game, so I am not necessarily inexperienced, either).
Focus - Discard Resurrection (Minions and Cards), Extra Minions, Base Actions
Zombies, true to form, come back from the dead in Smash Up: their primary trait is to reuse cards from the discard pile for your rival's detriment. Through unleasing your "deceased" minions once more onto the bases in play and placing cards from the discard pile into the deck or into your hand, Zombies make an excellent support half to a potential deck. Two base actions that revolve around minions further their usefulness. However, they have no way of destroying rival minions, and only one card effects other players in a negative fashion (the action Overrun, which prevents other players from playing minions on one base for one turn). They also do not have a Power 3 minion; instead there's two types of Power 2 minions. The overwhelming swarm of corpses will have to make due!
The three Power 2 Tenacious Z minions are a major part of a Zombie offensive. These cards, while low power, can be pulled at any point in your turn from the discard pile to be played as an extra minion (however, only one can be played in this way per turn). This is quite a boon for long-term play, and if you need to fish them out of your deck quickly, you can play the action Mall Crawl, which allows the player to search their deck for a card with the same name and put them into the discard pile. Instant undead support! Another excellent minion is the Power 5 Zombie Lord, who, when played, allows its owner to play extra Power 2 minions of any type on any bases where that player lacks minions.
Zombies have many extra minion options: the actions Outbreak (play extras on a base without any of your minions) and the two They Keep Coming (play extras from your discard pile), as well as the aforementioned Zombie Lord minion. The action They're Coming to Get You plays on a base and allows its player to play minions from the Discard Pile instead of their hand—a potentially nasty action if one has played their heavy hitters early on!