Note: This was originally written for my WRI 105 class for an essay prompt asking “How Shall We Live?” For an article, I have included supplementary illustrations and made some further additions. The first part can be accessed here, and the second here.
“Game developers are forever talking about how much they listen to the audience, how keen they are on offering choice and freedom. Now is the time to fulfill their boast.” – Colin Campbell, Polygon
I noted earlier that looking into the sexism inherent in games would help illuminate the misogyny polluting the industry. Media sways culture, but culture also sways media in a vicious cycle. How can the gaming industry even begin to fix these problems when our entire society is entrenched in sexism?