Game on Girl Goings On

DragonCon, Atlanta
Aug 30 - Sept 2

GameOnGirl will be leading panels and live podcasting.

Shop GameOnGirl
Make Custom Gifts at CafePress
Download Logo
Navigation
Wednesday
Feb132013

Game Music and Me, We Go Way Back: Part 1

This one scene means so much to me that I don't think a caption can summarize it.

Sharon's recent article on game music got me thinking about the topic. Video game music means so much to me, but why has it struck such a deep chord within my psyche?

The first game that I really stopped and paid attention to its music was Capcom's Mega Man 3. Bunbun, aka Yasuaki Fujita, composed one amazing song after another. As I conquered Robot Master after Robot Master, I was intrigued and delighted by the appropriate themes that accompanied each boss. Dr. Wily's Castle upped the intensity, making for a dark and sinister aura that permeated each section. The deeper I plowed, the more evil the music became. After conquering the wily...er, Wily, the game's final moments were encapsulated with the masterful Protoman's Whistle Concert. Give it a try:

Upon hearing this, I was floored. The whistle Protoman made in earlier encounters left an imprint, but to hear one of the most exquisitely executed 8-bit tunes that built off of that framework was huge for me. It stuck with me through my youth; I'd replay the whole game to hear this. I was pleased beyond words to discover via the Internet that the song went for a longer loop than the game allowed it to play. To this very day I consider it the song of songs of gaming for me. It's just so well done and beautifully composed that it gives me goosebumps just thinking about it.

Mega Man 3 opened up a whole new tangent of gaming for me to savor. Saddled with a NES (1987 - 1996!) and a Commodore 64 (1992 - 1996!) alone for my tentative years of adolescence gave me ample time to establish great appreciation for 8-bit music; Castlevania (Kinuyo Yamashita), Legend of Zelda (Koji Kondo), Metroid (Hirokazu "Hip" Tanaka), Mega Man 2 (Takashi Tateishi, Manami Matsumae), Power Blade (Kinuyo Yamashita), Contra (Hidenori Maezawa, Kyouhei Sada, KONAMI KuKeiHa Club), The Last Ninja (Ben Daglish, Anthony Lees), M.U.L.E. (Roy Glover) and many, many other games and composers left a sizable imprint on my personality.

Fun sidestory - My parents got so confused about my gaming music passion that, in a misguided attempt of protection, pondered that I was gaming pretty much 24-7. Not so! I was just jamming to the music of gaming lore as I did homework, wrote stories and/or poems, or drew. I had to explain and show them that I had it on my PC to listen to. Again, it's just another way of me expressing my deep love for this medium that my folks don't really comprehend. :p

I'm in a bit of a tight bind with schoolwork, so we'll consider this Part I. Next week I'll continue onward in time and I'll ramble about 16-bit up to 64-bit music (or so). If you want to shout out some of your favorite 8-bit jams, feel free to comment below!

Sunday
Feb102013

GiGi 02.02 

Friday
Feb082013

Episode 49 - Gender Stereotypes at Work

What do an episode of SupernaturalLast Man Standing, and a female EA exec have in common? Listen to this episode to find out!

Felicia Day as The Red Queen on Supernatural

This week marks the one anniversary of the Game on Girl podcast. A huge shout out to all our listeners for their support through our first year. We're looking forward to what year two has to offer and hope you are, too. :) 

Until next time, game on!

Regina & Rhonda

Episode 49

Thursday
Feb072013

Violence as a Game's Promotional Prop: Shocking Novelty or Repulsive Exploitation?

Dead Island Riptide - This box is pretty tame compared to the Zombie Bait Edition.I like horror driven games a lot. Resident Evil 4 and Dead Space 2 are two of my favorites, and the terror is a big factor. I can handle the massive gore, I can deal with the barrels of blood being spilt. However, I've never been keen on promotional materials that cross the line into violent sensationalism. For example, this piece (violent acts follow! The squeamish should not click!). I got this "lovely" render of hero Leon S. Kennedy being ripped apart by one of the chainsaw maniacs in the game on a poster with the Resident Evil 4 strategy guide. Needless to say, I was disturbed by it greatly. Why would I want a massive shot of Leon being cut in twine by Dr. Salvatore (maniac's name) tacked to my wall? I don't want that to actually happen in the game! That's counter-intuitive! Not to mention gross!

With that in mind, seeing the UK Dead Island Riptide "Zombie Bait" edition (pictured at this link, which, again, is NSFW and violent) caused a similar yet more chilling reaction. For those wondering what the issue is without wishing to click, it is of a decapitated, dismembered bust of a woman in a Union Jack bikini top that is included as the key gimmick of the package. It is apparently meant to be a "satire" of the Venus De Milo statue, and from what I've read and seen in screenshots, it's quite in line with the bloodletting shenanigans that occur within the world of Dead Island. I haven't played the first, so this article will go off of my reactions to the bust itself.

I don't believe you play DIR as a woman in a bikini; from what I saw, the playable women are not clothed in revealing swimwear and, for all I know, could be rather good designs (although Purma, one of the two women, had a "Feminist Whore" bonus that was mistakenly left in the code for the first game; the developer and publisher were adamant that it was one particular person who created the sexist definition. Make of that what you will). So one may never have the Leon dilemma I posited above ever occur in Dead Island Riptide. Still, it comes across as rather crass and tasteless to me to give out imaginary corpses as promotional items, particularly ones rendered like this. Now, I'd have similar reservations if they had a nude male torso (or Speedo-covered crotch, to make it a more apt comparison) versus a female's barely covered one, too. I will quickly admit that I think that the deliberate choice to use one of the bikini-wearing women for the bust is sexist; I have seen other female zombies wearing more clothes than that in the game's screens. This bust, simply put, is a faceless set of boobs minus any identification or personality. Those were literally cut away, leaving the piece with a macabre aesthetic. Also, said breasts noticeably lack any bit of damage or blood, which is highly suspect. What other purpose could this bust serve beyond misogynic exploitation?

Ultimately, though, it's the principle of the thing. It's a gore-soaked showcase of human flesh (no matter the sex or gender) that has been torn apart and chewed up; the end results of which are exquisitely rendered in plastic meant to showcase in a collection of gaming memorabilia. In fact, Deep Silver wanted it to be a "striking conversation piece" according to Eurogamer. However, what's most surprising about this whole situation is how Deep Silver handled it. They unleashed their announcement, sat briefly on their laurels (save dev member Maurice Tan, who felt compelled to add more fuel to the fire by using a crude euphemism for a penis in regards to the sex of the bust in a poor attempt at lightening the mood), and then issued an apology within 24 hours. Yep. Here's the official line:

A statement on the Zombie Bait Edition:

We deeply apologize for any offense caused by the Dead Island Riptide “Zombie Bait Edition”, the collector’s edition announced for Europe and Australia. Like many gaming companies, Deep Silver has many offices in different countries, which is why sometimes different versions of Collector’s Editions come into being for North America, Europe, Australia, and Asia.

For the limited run of the Zombie Bait Edition for Europe and Australia, a decision was made to include a gruesome statue of a zombie torso, which was cut up like many of our fans had done to the undead enemies in the original Dead Island.

We sincerely regret this choice. We are collecting feedback continuously from the Dead Island community, as well as the international gaming community at large, for ongoing internal meetings with Deep Silver's entire international team today. For now, we want to reiterate to the community, fans and industry how deeply sorry we are, and that we are committed to making sure this will never happen again.

Key things to take away from this: 1) No reference to the statue's cancelation and/or replacement, 2) No gender or sex pronouns relating to the "zombie torso", 3) This sort of thing will never happen again. But this one will! To that end, they did succeed at creating some conversation, I suppose. I am compelled to ask Deep Silver, why this? Why not a figure or bust of one of the cast members? Why not a diorama of a pivotal scene in the game? Why would you select a headless, armless pair of breasts so viscerally depicted?

Just to be clear, I'm not calling for censorship or anything. I think this is an appalling and absolutely terrible idea that managed to be manufactured. However, it made it this far; Deep Silver ought to just embrace their poor decision making and run with it. Their apology was remarkably half-hearted and didn't really address anything at all beyond a very pale attempt of an appeal to not judge them too harshly. Now is not the time to wallow in self-pity and ask for forgiveness. That time has passed. This morbid thing exists; now live up to it.

So, to sum up, this horrific concept of over-the-top, offensively violent depiction is most certainly not for me. If EA issued a Dead Space 3 CE with Isaac's torso issued in a similar fashion, I wouldn't buy it. And I really LIKE that series. It's just too much, and it's another footnote in the continuing saga of over-the-top violence driving our industry. Utilizing such imagery, even in a game dripping with blood and guts, in such an exploitative fashion to market a product just feels wrong to me.

I will now turn the microphone to you. What do you think of Dead Island Riptide's zombie bust, or any other promotional materials relying heavily on violence and gore as pieces of household decoration? Am I overreacting? Let me know in the comments!

Tuesday
Feb052013

The Music of Gaming

Gamers, you may want to show your support for your chosen pastime by watching the Grammys this Sunday.  Why?  Because for the first time in history, the composer for a video game has been nominated for a major Grammy (officially, Best Score Soundtrack For Visual Media).  Which game?  PS3’s interactive parable, Journey.  The composer?  Austin Wintory, a 28 year old Denver native who is now up against such musical luminaries as Howard Shore, Hans Zimmer and John Williams.


Talk about unlocking an epic achievement!  The music in video games has been eligible for the Grammys since 2000, yet other than a nomination for the instrumental arrangement of a song from Civilization 4, the well has been empty.  Maybe this will open the floodgates.

I was actually thinking about music in video games recently while waiting for Star Wars: The Old Republic to load.  For some reason – it could be my equipment or it could be something with the dynamics of the game due to its upcoming expansion – my game loading has been moving slower than the line at the DMV, and when I do get ingame, the first 20 minutes or so are lag city.  So I’ve had a lot of time to just sit and listen to the music while waiting for the graphics to load or for my bounty hunter to catch up with the action.  Luckily, the music is, well, Star Wars, which is about as good as it gets.  But have you ever stopped and just listened – really listened – to that music behind the loading screens?  When it’s good, it’s just extraordinary.  Not just in composition, but in arrangement and orchestration as well as in execution.  It really can be high class, entertaining stuff.

On the flip side, when the music isn’t good, it drags the whole game down.  For instance, I remember getting into the Lord of the Rings Online beta.  After three years of anticipation, I found that the game was, yes, gorgeous but ultimately disappointing; this was highlighted for me by a thinness of the accompanying music – what there was of it - that couldn’t be fully explained away as the constraints of beta.  By launch, the music was better, but it still was lacking, in placement and in quality.  In the end, as much as I wanted to love the game, it ended up just not being enough to hold me – just like the music.  It wasn’t awful – it just wasn’t enough to hold me.

And again, with another flip, is how a game is enhanced when the music is epic.  Say what you will about World of Warcraft, love it or hate it, it has arguably the most recognizable and luscious musical soundtrack in all of gaming thus far, certainly in MMORPGs.  The different themes for races and places and actions are not only very mood-inducing, but also help with player identity.  Even the tongue in cheek dance moves of the various races (night elf males doing Napoleon Dynamite, human males John Travolta-ing their best Saturday Night Fever moves, dwarf females river dancing, orc males and their Hammer Time, blood elf females doing a toxic Britney, etc.) adds a musical humor to the game, endearing it further to its players.  I remember when selections from the WoW soundtrack finally made it to iTunes, it caused a lot of excitement in the WoW community.

But even if WoW set the stage, many other games have embraced adding amazing musical scores to their gameplay, not only to add tension and graphic suspense to the action, but to make the player experience even more cinematic than ever before.  A great example comes from my own household:  by the time Mass Effect 3 was released, my son had saved up enough to get the collector’s edition, and a big reason he did so was to have a copy of the soundtrack to add to his music library.  And what about Final Fantasy?  Its live orchestral concert version, “Distant Worlds: the Music from Final Fantasy” is still playing to audiences worldwide (alert:  there are tickets to the Valentine’s Day concert in Milwaukee, all you gaming love birds out there).

So what about you folks?  How important is the music in your games?  Have you ever been in a game where the music detracted from the action or activity?  What would you rate as the best gaming soundtrack ever?

Page 1 ... 8 9 10 11 12 ... 33 Next 5 Entries »