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Review: World of Warcraft: Warlords of Draenor

So I’m back playing World of Warcraft again. Even though I swore I would never be back again. I did pretty well though. I stayed away for around 3 years. Why I’m back is a story for another time. Why the fact that I am back is relevant to a review is this: 

I came back to WoW around August this year to an expansion (Mists of Pandaria) that was brand new to me. Because I was jumping in almost at the end of the expansion cycle, I didn't have the usual expansion launch headaches of long queue times, too many players in the zones, or launch bugs. This should have made the game a joy to come back to. It didn't. It just felt like the same old stale crap Blizzard has been churning out for years now. And so I kept my head down and leveled my toons waiting for Warlords of Draenor to drop. 

So far, I’m glad that I did. 

Just to be clear, I’m only reviewing what I’ve experienced of the expansion so far. That being the main campaign through leveling and the Garrison system.

Hello, old friend. You're looking good!Let's start with the feature of this expansion that didn't impress me much. New character models. Where they shine is the less than humanoid races of WoW. The dwarves, gnomes, orcs, and tauren look pretty good. However, the closer you get to human, like the elves and humans, for instance, the more flat they become. To my eye, those character models look like manikins up close. All in al,l the character model upgrade is pretty mediocre in my opinion. 

Where Warlords of Draenor wins big is the nostalgia factor. 

The first part of this nostalgia factor is the call back to the Real Time Strategy (RTS) days of the Warcraft setting through the use of the Garrison system. Shortly after an action packed string of events you end up in your starting area for the expansion and begin building your garrison.

And this is where things begin to feel … right. Because you're building a base just like you did in those old RTS Warcraft games!

The garrison allows you the option to build several different buildings, but not all the options at once. So depending on what you build you'll have a different experience and get different bonuses in game. For instance, I built the Forge for my Death Knight and at level 2 of the Forge, I could place a minion in the building that not only bolstered production, but gave a real nice 4 hour quality of life buff whenever I talked to that minion.

The second nostalgia punch is going back to Draenor and seeing all of the characters from the lore of The Burning Crusade and what Outlands was before it was fractured and ruined. I enjoy seeing what all these different characters are like in a different timeline and watching their stories play out through dramatic quest lines and cut scenes. 

I am the lord of all I survey.Nostalgia runs through the game in another major way  exploration. I remember when I started playing WoW almost 10 years ago, there was a real joy to exploring the geography of the game. Not because I would necessarily gain anything from it, but because it was fun. That may have never really left the game, but Blizzard has now made it profitable to take your time and look around.

Scattered throughout Draenor are hidden treasures. Some aren't too difficult to find; some are way off the beaten path. Sometimes it's a piece of loot you're just going to sell. Sometimes, very infrequently, it's a gear upgrade that you can use, a pet, or a gadget. Either way, it leaves you wondering at every turn.

At its heart, Warlords of Draenor is still a World of Warcraft expansion. But it's an expansion that reminds you what it was like to play WoW back in the early days of the game. The quest system is still the same old fetch or kill system it's always been, but tightened up and more efficient. Is it still grindy? Yup. But, for now, I’m really enjoying that feeling of the way things used to be. And, I think anyone who isn't completely fed up with MMOs will enjoy coming back too.


episode 138 - Holiday Playlist

In anticipation of the quickly approaching Holidaze, Rhonda and I invite fearless intern, Isabela, to join us for our holiday playlist episode. Starting an annual tradition, we make suggestions to help pass the time traveling to visit family and friends this year using your favorite electronic device or your favorite old fashioned device like a paperback book. Let us know your recommendations to pass the time this traveling season in the comments!

Until next time, game on!
Regina, Rhonda, and Isabela  


"A Christmas Carol" read by Jim Dale
"A Vision of Fire" read by author, Gillian Anderson
"Born Standing Up" read by author, Steve Martin
"Partials" by Dan Wells, read by Julia Whelan, first book in Partials series


"A Christmas Carol", Charles Dickens, free digital download
"The Secret History of Wonder Woman" by Jill Lepore
"Vixens, Vampls, & Vipers" by Mike Madrid
"Divas, Dames, & Daredevils" by Mike Madrid
"The Supergirls: Fashion, Feminism, Fantasy, and the History of Comic Book Heroines" by Mike Madrid
"The Stepsister Scheme" by Jim C. Hines, first in the Princess Series


"Supreme Blue Rose", Image Comics, Warren Ellis (writer), Tula Lotay (artist)
"Outcast", Image Comics, Robert Kirkman (writer/creator), Paul Azaceta (artist)


"The Simpsons: Tapped Out", EA, Amazon, Apple, Google Play
"Dungeon Keeper", EA, Amazon, Android, Apple
"Daddy Long Legs", Set Snail, Amazon/Android
"Can You Escape", MobiGrow, Amazon/Android
"Puzzix", Oz Machine, Apple, Android, Google Play


"Anomia", party edition, card game
"The Resistance", Indie Boards and Cards
Cards Against Humanity


"Chef", 2014, rated R, Aldamisa Entertainment, Amazon, Google Play
"The Lord of the Rings" trilogy


"Letter to Laredo", Joe Ely, CD
"That's Christmas to Me", Pentatonix
The Black Keys


CockTales, Don Diego, Podbean, iTunes
"Welcome to Night Vale"


"The Gilmore Girls", Netflix
"The Bletchley Circle", PBS, Netflix, Amazon, Google Play
"Miss Fisher's Murder Mysteries"


"Wonder Woman" with Linda Carter



Percy: Where are we?
Inez: This is Little Havana.
Like in Grand Theft Auto?

"Chef", 2014, rated R, Aldamisa Entertainment 

Episode 138


SpellFall and the Problem with Pay to Win

About two months ago, I got a text from our editor, Ryan, telling me I should check out this game called Spellfall. I generally listen to Ryan's suggestions since he's pretty good at identifying mobile games I'll enjoy. On top of that, I was in the market for a new game to play on my phone so off to the iOS App Store I went. 

The addiction was immediate. SpellFall is a cleaner, leaner, dressed up version of a PC game I played for hours: Puzzle Quest. Essentially, it's a jewel matching game with RPG elements. Bejeweled meets Diablo II. I started playing obsessively, choosing to game on my phone instead of hoping on to World of Warcraft when I had a chunk of time to play. 

The honeymoon was lovely, especially after I broke my rule and spent some actual money on in-game currency — I wanted to support the game because I enjoyed it that much. 

Unfortunately, the honeymoon was ruined by a recent patch and the game I enjoyed was turned into one I now play in utter frustration.

I'll get to why I'm still playing later. Let me explain the game and the patch that destroyed it all. 

SpellFall is "Free to Play" — if you take the time and energy, you can reach max level and play all the maps throughout the game. Any damage your character takes while playing is healed over time and the length of that time increases as your hit points accumulate and you level up. You don't have to pay to unlock maps or levels in the game. 

There is an incentive program to keep you regularly opening the game: click everyday for 20 days and you get a heroic, gold level item that levels with your character and does more damage as you continue to level. The gem matching part of SpellFall has an elemental focus, so some of the gems do either more or less damage depending on your foe. These weapons increase the damage to specific elemental foes.

On top of different types of weapons and armor, each item you use has rune sockets where you equip runes to boost stats and allow you to cast spells. This takes your basic gem matching game and makes it just strategic enough to become addictive. It's not about the speed of Bejeweled Blitz; instead, you have to take the time to think through where and what you will play and the potential damage it can cause.

Originally, this was the reason I fell in love with SpellFall  a new form of game play that I found compelling. I was good with taking the time and playing daily to get the cool, uber strong gear, and delighted all the maps were available as long as you took the time to play. I'm ok with micro-transaction games as long as I can play the basic game without having to pay. The elemental weapons after clicking for 20 days seemed reasonable to me. If you are impatient, and don't want to wait 20 days for one, they are available for purchase in the store for $79.99. (No, that's not a typo. You can buy one weapon for almost $80.)

Then the new patch happened. 

I'd say everything changed but that sounds so cliche... but everything changed. The one positive was now when you use your elemental weapons against a matching foe — a Burning Claideamh against a cold monster for example — you do extra damage. 

I had collected two of the elemental weapons before the patch. Each comes with three open rune sockets out of five total. You would think for $79.99 ALL the sockets would be open but I digress. I was able to open all five sockets on my first two weapons. I can't remember the exact cost for the last two sockets but I only spent $10 on gold when I did buy it and that is only 122K gold pieces. On my third weapon, I clicked the fourth socket and this is what I saw:

279K! I thought there must be some mistake... that was an outrageous amount of gold, it would take eons to earn that much gold in the game BEFORE the patch. After the patch, they cut the amount of gold earned from completed maps from almost 2000 gold pieces per map to 880, so earning potentials went waaaaay down. 

Earning gold went significantly down and the cost to unlock rune sockets sky rocketed. What does that spell?

C-A-S-H G-R-A-B. 

To buy the gold to unlock the fourth rune slot on the elemental weapons would cost $24.99 and that only opens the FOURTH socket of FIVE. So a weapon that costs almost $80 would need another $50 at least to be at max power. I will admit I spend a fair amount of money on Steam games and my WoW subscriptions, but I have never, ever spent $130 on a SINGLE ITEM in a game, not to mention there are five elemental weapons. 

I've rarely been so disappointed in a game. I think my disappointment is highlighted by the fact that I was truly enjoying this game and planned to finish it so I could follow the story woven into each battle. It is no small thing in a mobile game to take the time and space to include a narrative, especially since most mobile gamers aren't interested in a storyline but rather a quick and satisfying game experience. 

SpellFall had transcended that experience. I was engaged with the game on multiple levels. I wanted to know what happened to my character and his companion, a spriteling guide. And that is why I continue to play even when I want to slam down my phone when I die over and over again on the same level. I am a sucker for a storyline and I must know what happens at the end. 

So I begrudgingly play and I curse Backflip Studio all the while. I won't spend another penny on the game, which may mean I'll never know the end of the story, but I'm not willing to continue to support a studio that so obviously only respects my pocketbook. 


episode 137 - "Chicks Dig Gaming"

This week we review an excellent anthology focused on women gamers. "Chicks Dig Gaming" from Mad Norwegian press is a great collection of stories and articles we are sure you would love. We share some quotes from our favorite stories in the collection.

We WRaP up the episode with what we are Watching, Reading, and Playing. We're loving some fall TV and new games this week. 

Until next time, game on!
Regina & Rhonda


"Constantine", NBC
"Bad Judge", NBC
"Awkward", MTV


"Chicks Dig Gaming", Mad Norweigen Press, (Amazon)
"Chasing the Dead", Tim Weaver


"Civilization: Beyond Earth"
"Borderlands: The Pre-Sequel"


"The Homesman" in theaters November 14
"The Fall", BBC Two, Season 2, November 13 (Season 1 on Netflix)
"The Bletchley Circle", Season 2 now on Netflix
"Ripper Street", Season 3, November 14

But the point is that, no matter what, I still want to be able to say, “I, a pretty girl in fabulous shoes, saved the galaxy; yes, thank you, please throw all roses right here.”

- "Saving the Galaxy in Cute Shoes" by Zoe Estrin-Grele from "Chicks Dig Gaming: A Celebration of All Things Gaming by the Women Who Love It", Mad Norwegian Press, November 2014 

Episode 137


She-Hulk: Still "No."

Mike Madrid is a lifetime comic book and pop culture fan, and the author of “The Supergirls: Fashion, Feminism, Fantasy, and the History of Comic Book Heroines,” and “Divas, Dames & Daredevils: Lost Heroines of Golden Age Comics.” I was honored to hear him speak at GeekGirlCon about his latest book* “Vixens, Vamps & Vipers: Lost Villainesses of Golden Age Comics.” The next day I bought his book and attended the 1:00 signing.

We had a very short discussion about female heroes in modern comic books — he asked me if I was reading She-Hulk.

I said, “No. I got the first issue and didn’t like it. I’m reading Captain Marvel.”

“Hmm,” was his response.


He explained that he was thrilled with She-Hulk because, unlike Carol Danvers who is supported by Tony Stark, Jennifer Walters supports herself.

After this and other positive comments regarding She-Hulk, I went back to my comic store and bought issues #002 and #003 and reread from #001.

I still don’t like it. And I take issue with Madrid’s self-supporting-female qualifier. 

First of all, it’s an aesthetics thing. I do not like Javier Pulido’s interior art. The cover art by Kevin Wada is wonderful (I’ve used numerous adjectives here; pick your fav). There’s so much character and strength in Wada’s She-Hulk. In contrast, Pulido’s features are so geometric and flat they’re inhuman to the point of distraction. Very subjective, so let's look at Madrid's reasoning.

I interpret Madrid’s comment to mean that Jennifer Walters is a better female protagonist because Carol Danvers is supported by a rich man.

There are several possible arguments here, so let’s be fair and cover the bases. Does working for anyone, for a rich person, or for a man make a female character a lesser representation?



Most people work for someone and Walters is no different. In She-Hulk #001, “Motion,” Jennifer Walters quits a demeaning job and opens her own law firm. Technically, she works for her clients. Without clients she has no business. She also hires Angie Huang as a paralegal and Hellcat as an investigator (#002). If working for someone makes you a lesser character, then Walters character would be inflicting this on other women, subordinating them.

Yes, this is a ludicrous argument. Utterly self-contained female heroes are not what make women strong, accomplished, and equal. The configuration of working for someone, when done correctly, creates a team where you share your talents and make a stronger force. You can see that happening with the principled Walters, the mysterious and astute Huang, and the energetic Hellcat.  



As a lawyer, Walters needs clients. At the end of issue #002 Walters is hired to work for someone as rich, powerful, and arrogant as Tony Stark: Kristoff Vernard, the son of Victor Von Doom, ruler of Latveria. She takes the job. He needed help and she helped him.

If being rich is an issue it's an argument of fiscal equality. Being rich, I have no problem with. If I had the choice to be rich, I’d take it. If fiscal equality is Madrid’s issue, we will simply disagree politically but that’s all I’ll say about that.



My guess is this is what Madrid believes makes Captain Marvel a lesser female character than She-Hulk. It’s the only one of the three arguments that really has meat.

It is historically true that women in the work place have been seen as subordinate to men and are depicted answering to men instead of being the ones in charge. Jobs have been given to men because they aren’t women. Women have been disrespected, discriminated, and depreciated. This does not mean that every representation of a female character in patronage to a man is inequality. It would mean that, to represent equality, a woman should never be shown working for a man.

Equality doesn’t mean elimination. A working relationship of mutual respect, elevation, and appreciation represents equality, no matter the sexes.

Besides, She-Hulk does work for a man by choice — Vernard (#003).


Even though She-Hulk plays out quite nicely as a female protagonist I will not be reading the title. I'm not attached to the world because the art work pushes me away. When choosing titles to purchase, I’m about 70% artwork and 30% story.

For the story, a least, I understand the fans of She-Hulk. I mean, what's up with Angie and that monkey?


I’ll Give You a Topic

  • Is there another interpretation of Madrid's comment I missed?
  • Can someone tell me why Jennifer Walters is green all the time where Bruce Banner is only green when he’s the Hulk? I’m new to comics so I’m sure there’s an explanation for this.

*Doing research for this article I discovered that “Vixens, Vamps & Vipers” has a forward written by my current Coursera teacher, William Kushkin, Ph.D.